PVZ Fusion MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| prompts | {
"listChanged": true
} |
| resources | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_game_rulesA | Return the verified game rules, modes, constraints, and public entry points the site exposes. (PVZ Fusion) |
| get_official_linksA | Return the canonical list of official links for PVZ Fusion (website, support, docs when available). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| tell_me_about_pvz_fusion | Summarize what the site is, who it's for, and how it works. — PVZ Fusion |
| plan_a_run_pvz_fusion | Plan a single play-through using verified rules and entry points. — PVZ Fusion |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| rules | Verified game rules, modes, constraints, and public entry points. |
| faq | Short FAQ generated from public site metadata. |
| links | Canonical URLs to share with users. |
TDQS
Scored across 2 tools
The two tools have completely distinct purposes: one returns game rules and modes, the other returns official links. There is no ambiguity between them.
Both tools follow the consistent verb_noun pattern (get_game_rules, get_official_links), which is clear and predictable.
With only 2 tools, the server feels thin for a game domain. While not extreme, it borders on insufficient scope for what would typically be expected.
The server lacks any gameplay-related tools (e.g., listing plants, starting a game, managing resources), making the surface severely incomplete for a game server.