pf2e-mcp
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TDQS
Scored across 22 tools
Each tool targets a distinct resource or action: rules_search returns summaries for later lookup, rules_explain gives inline answers, rules_get_entry fetches details by id/name/slug, and rules_related traverses prerequisites. Build tools are similarly separated: list_* tools cover different entity types, and validation/calculation/export/sheet-rendering are clearly distinct. Even similarly named tools like build_list_available_feats and build_check_prerequisite are well-differentiated by scope (discovery vs single-check).
The server uses two clear prefixes, rules_ and build_, followed by mostly verb_noun patterns (e.g., rules_search, build_list_classes, build_validate_build). Minor deviations like rules_related (adjective) and rules_data_version (noun phrase) break the strict pattern but are still readable and predictable. The naming is consistent and does not mix camelCase or different verb styles.
At 22 tools, this is slightly heavy but each tool justifies its presence—rules lookups, variant/subclass browsing, character-building lists, validation, math, and export/render are all needed for the server's stated purpose. It is close to the upper bound but not excessive, and the count reflects a comprehensive feature set rather than redundancy.
The tool surface covers the full lifecycle of building a character: referencing rules, selecting ancestries/backgrounds/classes/equipment/feats/boosts, validating the build, calculating derived stats, determining level-up choices, and exporting to Pathbuilder or rendering a character sheet. There are no obvious dead ends—every major step has a corresponding tool, and rules_get_entry can retrieve any referenced entity.