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godot_remove_node

Remove a node and its children from a Godot scene using a specified node path. This destructive operation permanently deletes nodes from the scene tree.

Instructions

Removes a node (and all its children) from the scene. This is destructive and cannot be undone via MCP.

Args:

  • node_path (string): Full node path to remove e.g. "/root/Main/OldEnemy"

  • scene_path (string, optional): Scene to modify. Defaults to active scene.

Returns: Confirmation message.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_pathYesFull node path to remove
scene_pathNoScene to modify. Omit for active scene.

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