godot_remove_node
Remove a node and its children from a Godot scene using a specified node path. This destructive operation permanently deletes nodes from the scene tree.
Instructions
Removes a node (and all its children) from the scene. This is destructive and cannot be undone via MCP.
Args:
node_path (string): Full node path to remove e.g. "/root/Main/OldEnemy"
scene_path (string, optional): Scene to modify. Defaults to active scene.
Returns: Confirmation message.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | Full node path to remove | |
| scene_path | No | Scene to modify. Omit for active scene. |