godot_get_node
Retrieve properties of a specific Godot node by its scene path to inspect node details like transform, type, and custom properties for debugging or manipulation.
Instructions
Returns all properties of a specific node by its scene path.
Args:
node_path (string): Full node path e.g. "/root/Main/Player" or "Player/Sprite2D"
scene_path (string, optional): Scene to look in. Defaults to active scene.
Returns: { name, type, path, properties: Record<string, unknown> }
Examples:
Use when: "What are the properties of the Player node?"
Use when: "Get transform of res://enemy.tscn root node"
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | Node path within the scene | |
| scene_path | No | res:// path to the scene. Omit for active scene. |