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godot_get_node

Retrieve properties of a specific Godot node by its scene path to inspect node details like transform, type, and custom properties for debugging or manipulation.

Instructions

Returns all properties of a specific node by its scene path.

Args:

  • node_path (string): Full node path e.g. "/root/Main/Player" or "Player/Sprite2D"

  • scene_path (string, optional): Scene to look in. Defaults to active scene.

Returns: { name, type, path, properties: Record<string, unknown> }

Examples:

  • Use when: "What are the properties of the Player node?"

  • Use when: "Get transform of res://enemy.tscn root node"

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_pathYesNode path within the scene
scene_pathNores:// path to the scene. Omit for active scene.

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