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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI coding agents to work inside a live Unreal Editor for Fortnite session: write and compile Verse, place and wire Creative devices, edit Scene Graph entities, manipulate actors and assets, take screenshots, run playtests, and read editor logs via MCP.
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Enables AI agents to operate the Unreal Editor via MCP: reading, creating, and editing blueprints at the node level, authoring materials and UMG widgets, auditing projects, and verifying runtime behavior in PIE with read-back checks.
      34
      1
      Apache 2.0
    • A
      license
      D
      quality
      C
      maintenance
      Enables AI clients to control and inspect a Unity Editor through MCP tools for scene and play-mode operations, logs, screenshots, assertions, Lua execution, UI interaction, world observation, and bridge management; advanced UI/Lua/world features require project-specific adapters.
      41
      MIT
    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to automate the PlayCanvas Editor directly through its built-in MCP client, manipulating projects, entities, scripts, assets, scenes, builds and version control, then launching the app and inspecting runtime state and screenshots to confirm scenes actually run.
      -
    • F
      license
      Not graded
      quality
      C
      maintenance
      Enables MCP clients such as Codex to drive a Cocos Creator 3.8.8 editor through four tools (status, catalog, execute, observe), covering scene/node/component editing, UI templates and adaptive layout, prefabs, script events, assets and dependency graphs, native animation and Spine, screenshots, and Web build verification. Operations run through a local extension bridge with batching, dry-run pre-checks, and read-back validation.
      -