Fantasy Gamebook Engine
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TDQS
Scored across 18 tools
Each tool has a clearly distinct purpose. Combat tools (start, end, flee, resolve) are separated; read/update tools target different aspects (character, events, summary, world); and utilities like roll_dice, test_luck, save/load progress are unique.
All tool names follow a consistent verb_noun pattern in snake_case (e.g., create_character, start_combat, read_world). There is no mixing of conventions or vague verbs.
18 tools is slightly above the typical 3-15 range but still well-scoped for a gamebook engine. The number covers character management, combat, world state, narrative, and progress, without feeling excessive.
The tool set covers core CRUD operations for characters, world, events, and combat lifecycle. One minor gap is the lack of a tool to list available save slots, but essential workflows are supported.