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Fantasy Gamebook Engine

by rc-ventura

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    TDQS

    B3.4/5.0

    Scored across 18 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose. Combat tools (start, end, flee, resolve) are separated; read/update tools target different aspects (character, events, summary, world); and utilities like roll_dice, test_luck, save/load progress are unique.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern in snake_case (e.g., create_character, start_combat, read_world). There is no mixing of conventions or vague verbs.

    Tool Count4/5

    18 tools is slightly above the typical 3-15 range but still well-scoped for a gamebook engine. The number covers character management, combat, world state, narrative, and progress, without feeling excessive.

    Completeness4/5

    The tool set covers core CRUD operations for characters, world, events, and combat lifecycle. One minor gap is the lack of a tool to list available save slots, but essential workflows are supported.

    Maintenance

    ActivityInactive
    ResponsivenessSlow