razz-mcp
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TDQS
Scored across 57 tools
While game-specific prefixes (crash_, hexwar_, mines_) help distinguish major categories, there is notable overlap between query tools like 'get_rooms' vs 'browse_rooms' and 'get_my_results' vs 'get_hexwar_results' vs 'get_match_history'. The distinction between 'cancel_queue' (for crash) and 'leave_hexwar_queue' is unclear without reading descriptions carefully.
The 'razz_verb_noun' snake_case pattern is applied consistently across most tools. Minor deviations exist: 'cancel_queue' vs 'leave_hexwar_queue' use different verbs for the same conceptual action (removing oneself from a queue), and 'whoami' breaks the verb-noun pattern, though these are edge cases.
With 57 tools, the surface is significantly heavier than recommended (25+). While the domain (multi-game platform with chat/wallet) is complex, the count suggests insufficient abstraction—individual tools for each game type (play_dice, play_flip, etc.) and separate cashout tools for each game mode could likely be parameterized to reduce agent cognitive load.
The toolset provides comprehensive lifecycle coverage: account registration/auth, wallet linking/deposits/withdrawals, full CRUD for social features (rooms/DMs), and complete game loops for all supported games (HexWar, Crash, Mines, Tower, etc.) including queue management, gameplay actions, and cashouts. No obvious functional gaps exist for the stated gaming platform domain.