A two-process MCP bridge that lets Claude Code, Cursor, and other MCP clients safely drive a live Unreal Editor for Fortnite (UEFN) through an external FastMCP server and an in-editor HTTP listener.
An MCP server that enables Claude to drive a running Unreal Engine 5 editor, managing communication between the editor plugin and the LLM client through stdio transport with session discovery, idempotent operations, and honest failure reporting.
Exposes the Unreal Editor for Fortnite to AI assistants via MCP, enabling actor manipulation, device property editing, Verse building, and more through a Python bridge.
MCP server that enables AI assistants to inspect and build Fortnite maps by driving a running Unreal Editor for Fortnite instance via Python, exposing tools for spawning actors, browsing content, and executing editor operations.
MCP server that connects Claude to Unreal Engine 5.8 via the official Remote Control API, enabling asset manipulation, actor control, level operations, and AI-powered 3D model generation (via Meshy) through natural language.