Decky Plugin Studio
Provides tools for deploying Decky Loader plugins to a Steam Deck, capturing composited screenshots and recordings, and managing debugging tunnels.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Decky Plugin Studiobuild my plugin and deploy it to the Deck, then capture a screenshot of the QAM"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Decky Plugin Studio
VS Code / Cursor extension for Decky Loader plugin development: live in-IDE QAM preview, MCP tools for build/deploy/debug on a real Steam Deck, composited screenshots and screen recordings, and an agent pack for your plugin repo.
Live preview is very much beta. It is great for fast UI and RPC iteration, but focus, layout, Steam Input, and gamescope compositing still need on-device QA. See Preview limitations.
What you get
Feature | What it does |
Live preview | QAM-sized webview with HMR, virtual gamepad, hardware simulator, Python sidecar for real |
MCP tools | Agents and commands for |
Composited capture | Screenshots and recordings that include QAM + your plugin UI (not raw game-only kmsgrab) |
Init Pack | Drops |
Create New Plugin | Clones decky-plugin-template, renames boilerplate, runs Init Pack |
Related MCP server: DevServer MCP
Install
Download the latest
.vsixfrom GitHub ReleasesExtensions → … → Install from VSIX…
Reload the editor
The status bar (bottom-right) shows the installed version, preview/tunnel state, and ingest count.
Quick start
1. Open a plugin workspace
Any folder with plugin.json and main.py. This repo includes example-plugin/ for smoke testing.
2. Configure your Deck (remote dev)
Use MCP deck.configure or copy .env.example → .env in your plugin repo:
cp .env.example .env # Linux / macOSCopy-Item .env.example .env # WindowsDECK_IP=192.168.x.x
DECK_USER=deckDeck credentials are also stored under ~/.config/decky-plugin-studio/deck.env when using MCP configure.
Run scripts/setup-dev.ps1 (Windows) or scripts/setup-dev.sh (Linux) once per Deck to install SSH keys and passwordless sudo for deploy (dev-only — use revert-dev when finished).
3. Init Pack
Command Palette → Decky: Init Pack
Copies agent guidance, MCP config, skills, .env.example, and the full scripts/ toolkit (build, setup-dev, capture, tunnel, watch-deploy).
4. Open preview (beta)
Command Palette → Decky: Open Preview
Edit
src/→ Vite HMR in the QAM frameEdit
main.py→ Python sidecar restarts with preserved state
Do not ship based on preview alone — deploy to a Deck for focus and layout bugs.
5. Day-to-day loop
preview (fast UI) → build/deploy → on-device QATask | MCP (agents) | Shell (human fallback) |
First-time Deck SSH/sudo | — |
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Build + deploy |
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Deploy on same SteamOS machine |
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Watch + auto-deploy | — |
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Screenshot (QAM + plugin) |
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Screen recording |
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Debug logs from Deck |
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Undo dev setup | — |
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Release zip |
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Artifacts: screenshots/, recordings/.
6. Shell scripts reference
After Init Pack (or in example-plugin/), scripts live under scripts/ in your plugin repo. Source templates: templates/scripts/ in this repo.
Purpose | Windows | Linux / macOS |
Environment template |
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Dev SSH + sudo setup |
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Build + deploy |
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Watch + deploy |
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Screenshot Deck → PC |
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Record Deck → PC |
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Reverse tunnel (ingest) |
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Revert dev setup |
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Verify release zip | — |
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Security: setup-dev grants broad passwordless sudo on the Deck (dev-only). Run revert-dev before handing the Deck back. Re-run setup-dev after SteamOS/client updates.
Init Pack skips existing script files — delete old scripts/build.* or choose Overwrite all to pick up template updates.
7. MCP in Cursor / VS Code
After Init Pack, your plugin repo’s mcp.json points at the extension’s MCP server. Tools are documented in docs/MCP_TOOLS.md.
Example agent flows:
deck.configure→plugin.build→deck.deploy→deck.captureScreenshotpreview.start→preview.runSequencefor smoke testsdeck.recordwith{ seconds: 15, mode: "game", quality: "compressed" }
Capture prerequisites
For game mode screenshots and recordings:
Deploy your plugin (
deck.deploy)Open QAM on the Deck
Open your plugin panel and keep it visible during capture
Recordings use composited pipewire-gamescope (game) or wf-recorder (desktop). They fail closed if only game-plane capture would succeed — unless you pass allowNonPluginUi: true.
Optional: deck.installCaptureHelper installs studio-record / studio-capture to ~/.local/bin on the Deck.
Developing this extension
Branch model: feature work on
develop→ merge tomainwith a version bump inextension/package.json→ CI publishes a GitHub Release + VSIXBuild locally: docs/DEVELOPMENT.md
More documentation
Preview limitations — beta preview vs on-device QA
License
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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