cpu_complete_onboarding_step
Mark an onboarding step as completed after the player has seen it, advancing the introduction and returning the new state and next brief.
Instructions
Mark one step of the introduction as closed. Use it for the steps that are pure explanation — intro, wallet_and_cell and tour — once the player has actually had them, and for a step the player had already done before the introduction began: a cell already revealed, a building already standing, a job already running. Do not close a step whose action has not happened — cpu_reveal, cpu_build and cpu_start_mining close their own steps when the action succeeds. Close an explanation step in the same turn you delivered it, without asking the player for permission to go on. Closing the sixth step ends the introduction. Answers with the new state and the next brief.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| step | Yes | The step to mark as closed. Only a step whose content the player has actually had. |