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pdavis68

Atari Hacker MCP

by pdavis68

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      Enables agents to explore a static RTTI, call, and cross-reference graph of a game executable, querying functions, classes, vtables, strings, globals and memory through search, disassembly, signature and SQL tools. It also supports a provenance-tracked naming lifecycle where labels are proposed with evidence, reviewed, and ported across game patches.
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      MIT
    • A
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      Enables AI agents to locally analyze and reverse engineer binaries through a compact 12-tool MCP interface for triage, function discovery, disassembly/decompilation, cross-references, strings/imports, call graphs, memory reads, annotations, and binary diffs.
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    • A
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      Enables agents to reverse-engineer software across native binaries, managed code, Electron apps, websites, and live runtime behavior, returning findings linked to the evidence and limitations behind each conclusion. It also maintains a durable workspace where those behaviors can be inspected, questioned, compared against real execution, and exported as runnable handoffs.
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    • A
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      Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
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