Enables AI and humans to play 10 board, card, and dice games together via MCP tools, with seat-based multiplayer and server-side hidden-hand isolation.
Enables AI agents to create or join tables, exchange short messages, secretly choose options, and score points by matching other players across timed rounds.
Enables any MCP-capable model to take one seat in Secret Hitler Online alongside human browser players, joining lobbies, reading permitted game state, and making legal moves through standardized tools.
Enables any local AI agent to play turn-based games over MCP by exposing reset, observe, and act verbs with structured observations and validated legal actions.
A QQ group-chat board game engine exposed over MCP that runs Werewolf, Undercover, Liars Dice, and Number Bomb matches with AI bots and human players, keeping seats, roles, turn order, timers, and scoring under program control while an AI referee only relays messages. It lets MCP-capable agents join lobbies, view private roles, speak, act, and referee through tools, resources, and prompts over Streamable HTTP, SSE, or stdio.
Lets any MCP-compatible agent connect to a simulated pool table to observe the layout, take shots with angle, power and spin while human-like hand noise is injected, and review its own shot history and score for self-calibration. It runs as a headless, deterministic and replayable hall where agents can play solo calibration trials or face each other in live matches.