MCP server for remote debugging with gdbserver, offering full debugging capabilities including breakpoint control, stepping, memory inspection, and process management.
An MCP server that enables AI assistants to control GDB debugging sessions, including breakpoint management, thread analysis, and variable inspection, using the GDB/MI protocol.
MCP server for debugging STM32 microcontrollers over ST-LINK using STM32CubeCLT tools (GDB, ST-LINK_gdbserver, STM32_Programmer_CLI) with session management, flashing, breakpoints, memory/register access, and expression evaluation.
MCP server that wraps gdb to enable LLMs to drive live debugging sessions, including starting sessions on binaries, attaching to processes, and running commands.
An MCP server providing direct access to gdb-multiarch for debugging Nintendo Switch executables on Yuzu or hardware via a GDB stub. It features specialized tools for offset-based breakpoints, instruction patching, and frame-pointer backtraces relative to the game's base address.