creator_pause_animation
Pause the current animation playback in Inochi Creator to halt character movement for precise control and editing.
Instructions
Pause the current animation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Pause the current animation playback in Inochi Creator to halt character movement for precise control and editing.
Pause the current animation.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description is the only source of behavioral info. It does not disclose whether pause preserves the current playhead position, whether it is reversible, or any side effects. Lacks transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One concise sentence clearly states the tool's function with no unnecessary words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is minimal but adequate for a simple no-parameter command. However, it does not clarify the relationship to stop_animation or any state changes, which would improve completeness.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the empty schema fully covers parameter semantics. Baseline 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the action ('Pause') and the target ('current animation'), making its purpose evident. It does not explicitly distinguish from sibling tools like stop_animation, but the term 'pause' implies a distinct operation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool over play_animation, stop_animation, or seek_animation. The description only states the action without any context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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