Inochi Creator MCP
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TDQS
Scored across 40 tools
Tools are grouped by clear domains (parameters, animations, nodes, project, import), and each tool has a distinct action-target pair. Even similar tools like import_folder vs import_images are differentiated by whether they replace the project or add under a node.
All tools use the 'creator_' prefix with a consistent verb_noun pattern (set_parameter, list_nodes, import_psd). Actions and targets are uniformly ordered, and variations like set_node_enabled vs set_node_transform follow the same convention.
With 40 tools, the surface is large and exceeds the 25-tool threshold for 'too many'. While the tools cover many facets of the application, the count is heavy and may overwhelm agents; some consolidation (e.g., generic import tool) could reduce redundancy.
The tool set covers the core domains of Inochi Creator: parameter lifecycle, node tree manipulation, animation control, project import/export, and viewport interaction. Minor gaps exist such as no explicit texture/material editing tools, but the primary workflows are well represented.