interactive-game-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_framework_specsA | Eğiteknoloji 16:9 responsive arayüz standartlarını, kurumsal renk paletini, SCORM 1.2 kurallarını ve opsiyonel shell bayraklarını (ses, puan, butonlar vb.) getirir. |
| list_activity_templatesB | Hazır etkileşimli içerik şablonlarını (Eşleştirme, Çoktan Seçmeli Test vb.) ve veri yapılarını listeler. |
| scaffold_interactive_activityA | Belirtilen konfigürasyon ve veri setiyle (Quiz veya Eşleştirme) 16:9 oranlı, SCORM 1.2 uyumlu, Eğiteknoloji tasarımlı yeni bir etkileşimli içerik projesi oluşturur. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 3 tools
Each tool targets a distinct responsibility: fetching framework specs, listing available templates, and scaffolding a new activity. There is no meaningful overlap between them.
All tool names follow a consistent verb_noun snake_case pattern: get_, list_, scaffold_. The verbs clearly indicate the action and the nouns identify the resource.
Three tools is a focused, well-scoped set for a scaffolding-oriented MCP server. Each tool earns its place and none feels redundant.
The tool surface fully covers the core workflow: retrieve standards, inspect available templates, and generate a new interactive activity. There are no obvious dead ends for the server's stated purpose.