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Glama
oliver-howard

pogo-mcp

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
POGO_MCP_REFRESH_INTERVAL_HOURSNoThe number of hours after which the locally cached snapshot is considered stale and automatically refreshed.6

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_pokemonA

Look up one Pokemon battle form by name or internal id (e.g. "Mewtwo", "Giratina Origin", "MEWTWO_MEGA_X"). If the name matches more than one distinct battle form, returns a structured ambiguous_pokemon error listing every candidate instead of guessing.

search_pokemonA

Substring search across Pokemon display names. Use this for discovery/browsing when you don't know the exact name; use get_pokemon when you already know which Pokemon/form you want.

get_moveA

Look up one move by name or internal id (e.g. "Psycho Cut", "PSYCHO_CUT_FAST"). Returns both PvE fields (power/energy/duration used for raids and gyms) and, separately, PvP fields when the move has them - never mix the two.

search_movesA

Substring search across move display names.

get_movesetB

All legal PvE fast/charged moves (including elite moves, which require a TM/Elite TM) for one Pokemon battle form, resolved to full move records.

get_data_statusA

Report the freshness, validation status, and size of the currently served data snapshot, and whether the server is currently falling back to cached data after a failed refresh.

refresh_dataA

Force an immediate fetch/normalize/validate/promote cycle against the upstream provider. On failure, the previously-served snapshot keeps being used and the failure is reported in get_data_status via last_refresh_error.

calculate_cpA

CP (and actual Attack/Defense/HP) for an exact IV spread at a given level, 1.0-50.0 in 0.5 increments, IVs 0-15. Set shadow=True to apply the Shadow attack/defense modifiers used by the real game's CP display.

calculate_powerup_costA

Total Stardust/Candy/Candy XL to power up from current_level to target_level. Cost does not depend on species - it's the same for every Pokemon at a given level. Shadow adds a Stardust+Candy surcharge, Purified gives a Stardust+Candy discount, Lucky gives a Stardust-only discount (candy cost is unaffected). A Pokemon can be Lucky and Purified at the same time, but never Shadow and Lucky/Purified at the same time.

calculate_move_damageA

Damage for one hit of move (by attacker) against defender, plus the full multiplier breakdown (STAB, type effectiveness, weather, Mega/Primal raid boost, friendship, dodge). Not a battle simulator - this is a single deterministic hit, not a full fight. weather is an upstream weather condition id (e.g. "partlyCloudy", "rainy") or omitted for no weather boost. mega_boost_types lists the type(s) of any Mega/Primal currently active in the raid, or omit for none. friendship_level is 0 (Not Friends) through 5 (Best Friend).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4/5.0

Scored across 10 tools

Disambiguation5/5

Every tool has a clear, unique purpose: search vs exact lookup for both Pokemon and moves, separate calculation tools for CP, power-up cost, and damage, plus distinct data-management tools for status and refresh. There is no apparent overlap or ambiguity between any pair of tools.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern using snake_case: get_pokemon, search_pokemon, get_move, search_moves, get_moveset, get_data_status, refresh_data, calculate_cp, calculate_powerup_cost, calculate_move_damage. Grouping by verb (get/search/calculate/refresh) creates a predictable and readable structure.

Tool Count5/5

10 tools is well-scoped for a Pokemon GO data and calculation server. The set covers lookup, discovery, data management, and simulation without being bloated or thin, and each tool earns its place.

Completeness4/5

The domain is well covered with Pokemon/move lookup and search, moveset resolution, CP and damage calculations, and data-refresh management. Minor gaps exist, such as no PvP moveset endpoint and no standalone type-effectiveness lookup, but these are non-critical and the core workflows are fully supported.

Maintenance

ActivityMaintained
ResponsivenessNo issues