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cavalry-mcp

MCP server that connects Claude to Cavalry animation software. Create layers, set attributes, animate with keyframes, render frames, and more — all through natural language.

How it works

Claude <--MCP (stdio)--> cavalry-mcp <--HTTP POST--> Stallion <---> Cavalry

The MCP server sends JavaScript to Cavalry via the Stallion bridge (an HTTP server running inside Cavalry on 127.0.0.1:8080).

Related MCP server: Blender MCP

Prerequisites

  • Cavalry (with Stallion script enabled: Scripts > Stallion)

  • Node.js >= 18

Setup

npm install
npm run build

Configure in Claude Desktop

Add to your claude_desktop_config.json:

{
  "mcpServers": {
    "cavalry": {
      "command": "node",
      "args": ["/absolute/path/to/cavalry-mcp/dist/index.js"]
    }
  }
}

Available tools

Tool

Description

cavalry_ping

Check if Cavalry + Stallion are reachable

cavalry_run_script

Execute arbitrary JavaScript in Cavalry

cavalry_create_layer

Create a layer (textShape, basicShape, null, etc.)

cavalry_set_attribute

Set attributes on a layer

cavalry_get_attribute

Read an attribute value

cavalry_connect

Connect attributes between layers

cavalry_keyframe

Set a keyframe at a specific frame

cavalry_magic_easing

Apply easing to keyframed attributes

cavalry_get_scene_layers

List all layers in the scene

cavalry_get_selected_layers

Get currently selected layers

cavalry_select_layers

Select layers by ID

cavalry_delete_layers

Delete layers by ID

cavalry_get_composition_info

Get resolution, frame range, FPS

cavalry_set_current_frame

Move the playhead

cavalry_render_png

Render current frame as PNG

cavalry_set_generator

Set a generator on a layer (ellipse, rectangle, etc.)

cavalry_duplicate_layer

Duplicate a layer

cavalry_get_bounding_box

Get a layer's bounding box

cavalry_save_scene

Save the scene

cavalry_open_scene

Open a .cv scene file

cavalry_add_dynamic_attribute

Add a dynamic attribute to a layer

Example conversation

You: Create a bouncing text that says "Hello World"

Claude will:

  1. Create a textShape layer

  2. Set the text content, font size, and color

  3. Add position keyframes for the bounce

  4. Apply BounceOut easing

Common layer types

basicShape, textShape, null, colorPlane, group, subMesh, linearGradient, duplicator, connectShape, noiseDeformer, stagger, trail, javaScriptUtility, javaScriptShape, imageAsset, videoAsset, soundAsset

Common attribute paths

  • position.x, position.y — Layer position

  • rotation — Rotation in degrees

  • scale.x, scale.y — Scale

  • opacity — Layer opacity (0–100)

  • fontSize — Text layer font size

  • fill.color — Fill color (hex string)

  • stroke.color, stroke.width — Stroke properties

License

MIT

F
license - not found
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quality - not tested
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maintenance - not tested

Resources

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