Cavalry MCP
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Cavalry MCPCreate a bouncing text that says 'Hello World'"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
cavalry-mcp
MCP server that connects Claude to Cavalry animation software. Create layers, set attributes, animate with keyframes, render frames, and more — all through natural language.
How it works
Claude <--MCP (stdio)--> cavalry-mcp <--HTTP POST--> Stallion <---> CavalryThe MCP server sends JavaScript to Cavalry via the Stallion bridge (an HTTP server running inside Cavalry on 127.0.0.1:8080).
Related MCP server: Blender MCP
Prerequisites
Cavalry (with Stallion script enabled: Scripts > Stallion)
Node.js >= 18
Setup
npm install
npm run buildConfigure in Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"cavalry": {
"command": "node",
"args": ["/absolute/path/to/cavalry-mcp/dist/index.js"]
}
}
}Available tools
Tool | Description |
| Check if Cavalry + Stallion are reachable |
| Execute arbitrary JavaScript in Cavalry |
| Create a layer (textShape, basicShape, null, etc.) |
| Set attributes on a layer |
| Read an attribute value |
| Connect attributes between layers |
| Set a keyframe at a specific frame |
| Apply easing to keyframed attributes |
| List all layers in the scene |
| Get currently selected layers |
| Select layers by ID |
| Delete layers by ID |
| Get resolution, frame range, FPS |
| Move the playhead |
| Render current frame as PNG |
| Set a generator on a layer (ellipse, rectangle, etc.) |
| Duplicate a layer |
| Get a layer's bounding box |
| Save the scene |
| Open a .cv scene file |
| Add a dynamic attribute to a layer |
Example conversation
You: Create a bouncing text that says "Hello World"
Claude will:
Create a textShape layer
Set the text content, font size, and color
Add position keyframes for the bounce
Apply BounceOut easing
Common layer types
basicShape, textShape, null, colorPlane, group, subMesh, linearGradient, duplicator, connectShape, noiseDeformer, stagger, trail, javaScriptUtility, javaScriptShape, imageAsset, videoAsset, soundAsset
Common attribute paths
position.x,position.y— Layer positionrotation— Rotation in degreesscale.x,scale.y— Scaleopacity— Layer opacity (0–100)fontSize— Text layer font sizefill.color— Fill color (hex string)stroke.color,stroke.width— Stroke properties
License
MIT
This server cannot be installed
Resources
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