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Glama

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Alternatives to Cavalry MCP

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    TDQS

    A3.7/5.0

    Scored across 21 tools

    Disambiguation5/5

    Each tool targets a distinct operation (create, get, set, delete, etc.) with clear resource categories (layer, attribute, scene, composition). The catch-all run_script explicitly notes it's for cases where no specialized tool fits, reducing ambiguity. No two tools appear to serve the same purpose.

    Naming Consistency4/5

    All tools share the cavalry_ prefix and mostly use verb_noun (create_layer, get_attribute, save_scene). A few deviate: 'keyframe' and 'magic_easing' are noun-like commands rather than verb phrases, but the overall pattern is consistent enough.

    Tool Count4/5

    With 21 tools, the set is substantial but not bloated. It covers the primary workflow of creating, manipulating, animating, and rendering scenes. No redundant tools; each offers distinct functionality. Slightly heavy but appropriate for a professional design tool.

    Completeness4/5

    The tools cover scene lifecycle (open/save), layer CRUD, attribute reading/writing, animation (keyframes/easing), composition info, and rendering. Missing advanced features like undo or asset management, but the core workflows are fully supported. The run_script escape hatch fills niche gaps.

    Maintenance

    ActivityInactive
    ResponsivenessUnresponsive