cfb-recruiting-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@cfb-recruiting-mcpdiagnose recruiting issues in my dynasty save"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
cfb-recruiting-mcp
An MCP (Model Context Protocol) server that diagnoses and fixes CFB 27 dynasty recruiting by editing the dynasty save. It targets the community's biggest recruiting complaint: the game floods the class with 1–2 star recruits, so a huge share of real 4–5 star prospects never get scholarship offers, never sign, and disappear.
The reverse-engineered recruiting data model is baked into the tools, so any model — not just a top-tier one — can run the whole workflow by calling a few high-level tools. It does the table joins, the star-by-signing math, and the pool edits for you.
┌────────────┐ MCP (stdio) ┌───────────────────┐ ┌──────────────────┐
│ LLM client │ ◄─────────────► │ cfb-recruiting-mcp │ ◄────► │ madden-franchise │ ◄── DYNASTY-* save
└────────────┘ └───────────────────┘ └──────────────────┘What it found on a real save (verified)
Running recruiting_diagnose on a real dynasty reproduced the complaint exactly:
3,764 high-school recruits; 55% of them 1–2 star — massive pool bloat.
45% of 4-star recruits unsigned (195 of 430). Even 12% of 5-stars unsigned.
66 unsigned 4–5 star recruits with ZERO scholarship offers — including the #5 recruit in the country with no offers. These never sign and vanish.
Related MCP server: Placed MCP Server
Tools
recruiting_open
{ file_path }— open a DYNASTY-* save (full CFB 27 schema applied automatically).recruiting_diagnose
{ file_path }— full pool health report: star distribution, signed-vs-unsigned per star tier, unsigned recruits with zero offers, and a plain-English interpretation. Read-only.recruiting_list_recruits
{ file_path, stars?, signed?, zero_offers_only? }— drill into a specific cohort (e.g. unsigned 4–5 stars). Read-only.recruiting_prune_low_stars
{ file_path, stars?, dry_run }— remove low-star recruits (default 1–2 star, HS only) to unclog the pool. Dry-run by default.recruiting_save
{ file_path }— write edits to disk (timestamped backup).recruiting_close
{ file_path }.
Setup
# alongside a clone of bep713/madden-franchise (this depends on it via file:)
npm install
npm run buildRegister with an MCP client (e.g. Claude Code .mcp.json):
{
"mcpServers": {
"cfb-recruiting": { "command": "node", "args": ["<path>/cfb-recruiting-mcp/dist/index.js"] }
}
}Important: what this can and cannot do
The recruiting AI/engine is compiled into the game — not moddable. This tool changes the save-file data the AI works on (the recruit pool), not its behavior. Fewer junk recruits ⇒ the AI spreads itself less thin.
Every change is a save edit with an automatic backup. Verify results in-game and restore the
.backup-*file if anything looks wrong.recruiting_prune_low_starsis experimental: it removes recruits by setting their stage toInvalidand burying rank/offers. Whether that fully clears them from in-game boards needs playtesting — feedback welcome.
Credits
Built on bep713/madden-franchise. Full CFB 27 schema (major 809) extraction method by brooksg357-a11y/cfb27-dynasty-modding. Part of a free community modding suite by @RoamingAnalyst.
License
MIT.
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