x3d-mcp
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TDQS
Scored across 24 tools
Each tool has a distinct purpose, though there are several analysis (parse_scene, scene_stats, list_defs, semantic_check) and reference tools (node_info, search_nodes, field_type_info) that could initially seem overlapping. The detailed descriptions clarify when to use each, making misselection unlikely but not impossible.
Most tools use an x3d_ prefix and a mix of verb_noun (e.g., x3d_generate_node) and noun_info (e.g., x3d_node_info) patterns, which is not fully consistent. The validate_x3d and validate_x3d_file_tool tools break the prefix convention, and x3dom_page/x3dom_starter use a different prefix, creating noticeable deviations.
With 24 tools, the set is at the upper edge of what feels heavy, though the broad scope (validation, reference, generation, manipulation, analysis, web output, animation) helps justify the count. It is borderline but not excessive for the domain.
The tool surface covers the full lifecycle of X3D scenes: validation, reference lookup, generation, insertion, modification, extraction, deletion, moving, parsing, stats, semantic checks, web display, and animation. There are no obvious gaps for the stated purpose, making it a comprehensive toolkit.