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Glama

exit_game_mode

Exit game mode to return to edit mode in O3DE, stopping the current game session to continue editing.

Instructions

Exit game mode and return to edit mode.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.3.0

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It clearly states the state transition (exiting game mode and entering edit mode) and is honest about the operation's effect. It does not detail edge cases like calling it while already in edit mode, but for a parameterless mode toggle this is adequate.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no filler. Every word contributes to understanding the tool's function.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a simple, parameterless tool with an output schema present. The description fully explains the tool's purpose and expected state change, leaving no critical gap for an agent to invoke it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has no parameters, and the baseline for zero-parameter tools is 4. The description correctly focuses on behavior rather than parameters, and no parameter explanation is needed.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('exit') with a clear resource ('game mode') and a clear target state ('return to edit mode'). It also differentiates itself from the sibling enter_game_mode by describing the opposite action.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The usage context is implied: call this when in game mode and wanting to return to editing. However, the description does not explicitly state when not to use it or mention alternatives such as enter_game_mode, leaving the agent to infer the appropriate circumstance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.