Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the burden of behavioral disclosure. It states the core behavior accurately, but does not reveal side effects such as starting simulation, pausing editing, or the ability to revert via exit_game_mode. The parenthetical 'play-in-editor' adds useful context, though the consequences of entering the mode are left implicit.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.