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Godot MCP Server

by neondeex

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    • A
      license
      A
      quality
      D
      maintenance
      Connects Claude directly to Godot 4 projects to read and manipulate scenes, nodes, scripts, and assets within the editor. It enables real-time scene tree management, script editing, and resource configuration through a local Node.js bridge and GDScript plugin.
      16
      722 npm
      MIT
    • F
      license
      C
      quality
      D
      maintenance
      Enables AI assistants to control Godot game engine projects through a WebSocket bridge. Supports scene editing, node manipulation, script management, and project introspection via 163 registered tools.
      100
      1
      -
    • A
      license
      A
      quality
      B
      maintenance
      MCP bridge between an AI assistant and the Godot editor, enabling control via 6 tools (call methods, run GDScript, screenshots, etc.) over WebSocket.
      10
      7 npm
      2
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Let Claude, Cursor, or any MCP-compatible AI work inside your Godot project: read and edit scenes, write and validate scripts, run the game, drive it, and read the errors — without copy-pasting anything.
      10
      MIT
    • F
      license
      Not graded
      quality
      D
      maintenance
      Bridges AI assistants with the Godot 4 editor, exposing tools to inspect scenes, create nodes, modify properties, capture screenshots, debug scripts, and manage project files via the Model Context Protocol.
      -
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, edit, and run Godot 4 projects — scenes, nodes, signals, resources, animations, tile maps, audio buses, visual shaders, project settings, input actions, and exports — with GDScript language-server diagnostics, offline class reference, live in-game debugging, and GUT/GdUnit4 test runs. It works through a live editor bridge so every edit can be undone with Ctrl+Z, and falls back to headless execution when the editor is closed.
      MIT