Implements a distributed cops-and-robbers game agent as a FastMCP server, enabling peer-to-peer play with no central server. It manages turn-based moves, belief tracking, strategy selection, and secure protocol via SHA-256 commit-reveal.
Enables running a decentralized multi-agent pursuit game between a Cop and a Thief over FastMCP, with natural-language move negotiation, minimax and self-play RL decision-making, a live web control panel, and Gmail-based match reporting.
Enables decentralized turn-based gameplay between thief and police agents in a peer-to-peer network, handling turn coordination, message passing, and protocol enforcement.
Runs a decentralized thief agent for a peer-to-peer cops-and-robbers game, using FastMCP to exchange moves and messages with a police agent while employing Bayesian belief and credibility-based bluffing strategies.
Enables a police agent to autonomously chase a thief in a peer-to-peer grid game using FastMCP for turn-based communication and decentralized orchestration.
MCP server for permissioned, structured agent-to-agent communications, enabling agents to coordinate and negotiate through scoped, typed messages with authentication and audit logging.