Enables a police agent to autonomously chase a thief in a peer-to-peer grid game using FastMCP for turn-based communication and decentralized orchestration.
Runs a decentralized thief agent for a peer-to-peer cops-and-robbers game, using FastMCP to exchange moves and messages with a police agent while employing Bayesian belief and credibility-based bluffing strategies.
Implements a distributed cops-and-robbers game agent as a FastMCP server, enabling peer-to-peer play with no central server. It manages turn-based moves, belief tracking, strategy selection, and secure protocol via SHA-256 commit-reveal.
Enables the police-side agent to play audited cops-and-thieves matches peer-to-peer over MCP, with preflight checks, replay verification, and an observability dashboard. It supports commit-reveal integrity, negotiation, and practice/reporting workflows.