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mxn2020

Forge Engine MCP Server

by mxn2020

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      TDQS

      A3.6/5.0

      Scored across 21 tools

      Disambiguation5/5

      Each tool has a clearly distinct purpose targeting specific Godot editor operations, such as scene manipulation (add_node, move_node, remove_node), debugging (evaluate, set_breakpoint), file handling (list_files, get_script, set_script), and project control (run_project, stop_project). There is no significant overlap in functionality, making tool selection straightforward.

      Naming Consistency5/5

      All tool names follow a consistent verb_noun pattern with the 'forge_' prefix, such as forge_add_node, forge_get_scene_tree, and forge_set_property. This uniformity enhances readability and predictability across the toolset.

      Tool Count4/5

      With 21 tools, the count is slightly high but reasonable for a comprehensive Godot editor integration covering scene management, debugging, file operations, and project control. It provides extensive coverage without being overwhelming, though it borders on the heavy side.

      Completeness5/5

      The toolset offers complete coverage for Godot editor interactions, including CRUD operations for nodes and scripts, debugging capabilities, project lifecycle management (run/stop), and utility functions like screenshot and status checks. There are no obvious gaps that would hinder agent workflows in this domain.