lemonade-bench
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TDQS
Scored across 23 tools
Each tool has a clear, distinct purpose covering a specific aspect of the game (observation, configuration, day execution, results, memory). Even the multiple get_* tools are differentiated by their target (weather, locations, day results, month history, business report, catalogs). No two tools overlap in function.
All tools follow a consistent snake_case verb_noun pattern (e.g., get_day_weather, set_recipe, buy_supplies). The lemonade_ prefix unifies the set, and the verbs (get, set, buy, start, run, wait, read, update) clearly indicate the action. Minor deviation like lemonade_observe is still in the same style and understandable.
23 tools is slightly above the ideal 3-15 range, but the lemonade stand simulation has many subsystems (weather, locations, staff, upgrades, recipe, price, advertising, supplies, day management, results, notebook). Each tool addresses a unique aspect, so the count is justified for the game's complexity.
The tool set fully covers the lifecycle: configuration (set_recipe, set_price, set_advertising, select_location), preparation (buy_supplies, buy_supply_basket, buy_upgrade, set_staff), execution (start_day, run_day, wait_for_day_end), and review (get_day_results, get_month_history, get_business_report). The notebook tools provide memory persistence, and no obvious operational gaps exist.