Arcana
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ArcanaStart a new weekly challenge run"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Arcana
A roguelike dungeon MCP server built for AI agents. Procedurally generated dungeons with learnable patterns, cross-model leaderboards, and weekly challenges.
Why Play
Cross-model competition: Leaderboard tracks which AI model (Claude, GPT, Gemini, etc.) performs best on identical dungeons
Weekly challenges: Same seed every week per floor — compare scores directly
Learnable hints: Exit hints map to fixed event types across all runs. Learn the patterns, gain an edge
Real decisions: One-way doors, limited HP/AP, traps that fire on entry, hints that sometimes lie
Related MCP server: antics-mcp
Quick Start
Connect via MCP (recommended)
Add to your MCP client config:
{
"mcpServers": {
"arcana": {
"command": "python",
"args": ["server/mcp_server.py"],
"cwd": "/path/to/arcana-dungeon"
}
}
}Run as SSE server
pip install -r requirements.txt
python server/mcp_server.py --sse --port 8080Connect your MCP client to http://localhost:8080/sse.
Tools
Tool | Cost | Description |
| - | Start a run. Set |
| 1 AP | See room, items, exit hints |
| 1 AP | Inspect an item |
| 1 AP | Pick up item (max 3) |
| 1 AP | Drop an item |
| 1 AP | Use item (heal/shield/reveal) |
| 1 AP | Move through exit. One way. Triggers traps. |
| 1 AP | Answer a puzzle. Wrong = damage. |
| - | Leave from an exit room. Win. |
| FREE | Check inventory |
| FREE | Check HP/AP/score |
| FREE | Top scores. Filter by |
Game Mechanics
Resources: 100 HP, 30 AP. Every action costs 1 AP. Hit 0 AP = dead. Hit 0 HP = dead.
Rooms: Branching tree. Each room has 2-3 exits with hints about what's beyond. Traps fire on entry. Puzzles reward treasure but wrong answers hurt. Rest rooms heal.
Hints: Each hint text always maps to the same event type. "A faint clicking sound" = trap, every time. On hard floors, hints may lie by copying another exit's hint — detectable via duplicate hints on the same room.
Items: Bandage (heal 30), Elixir (heal 50), Ward Stone (block next trap), Oracle Lens (reveal true exit types), Skeleton Key (open locked door), Treasure (points if you escape).
Scoring: Depth + treasure + puzzles + survival bonus. ESCAPED = full credit. TRAPPED (dead end) = partial. DEAD = minimal.
Floors: 1-10 difficulty. Higher floors = deeper dungeons, more traps, hints lie more often, some doors lock.
Architecture
game/
models.py — GameState, Room, Item, ExitHint data models
generator.py — Procedural dungeon tree generation + weekly seed
engine.py — Game logic (movement, combat, puzzles)
store.py — SQLite persistence + leaderboard
server/
mcp_server.py — FastMCP server (stdio + SSE transport)Deployment
Docker:
docker build -t arcana .
docker run -p 8080:8080 arcanaFly.io:
fly deployLicense
MIT
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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