rig_preview
Preview and validate a character rig before animation: see tinted pixel claims per part, pivots, pixel counts, bounding boxes, and leftover rest pixels.
Instructions
Check a rig before animating: which pixels each part got (tinted), each pivot (white dot), pixel counts and bounding boxes. Parts claim pixels in list order; leftovers form "rest". rig = {"parts": [{"name", "mask": {"rect"|"polygon"|"rows"|"colors"|"union"|"minus"}, "pivot": [x,y], "parent"?, "z"?}], "overlap"?: 1}. Name parts head, torso, arm_front, arm_back, leg_front, leg_back, weapon, tail, hair to use the motion presets.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rig | Yes | ||
| path | Yes | ||
| frame | No | ||
| layer | No |