dosbox_write_memory
Patch a game's data segment to set a state—treasury, rank, flag—so a screen or code path is reached without hours of play. Writes are not undoable; time the write before recomputation.
Instructions
Patch the game's data segment. This is how to set up a state that would otherwise take hours of play -- a treasury, a rank, a flag -- so a particular screen or code path can be reached. Writes land in the running game and are not undoable; the game may recompute a field shortly after it is written, so patch at a moment where it will be read before it is recomputed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pid | No | ||
| writes | Yes | ||
| segment | No | Guest segment for every write; omit for the profile's. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||