get_locomotion_constraints
Retrieve locomotion physics constraints by leg type and gait to plan accurate movement, including stride cycles, ground contact rules, center of mass behavior, common errors, and tail dynamics.
Instructions
Get locomotion physics constraints for a specific leg type and gait.
Args: leg_type: 'plantigrade', 'digitigrade', 'unguligrade', or 'quadruped' has_tail: Whether the character has a tail gait: For quadrupeds: 'walk', 'trot', 'gallop'. For bipeds: 'walk'. Unsupported patterns are reported rather than substituted.
Returns stride cycle, ground contact rules, center of mass behavior, common animation errors to avoid, and tail dynamics if applicable.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gait | No | walk | |
| has_tail | No | ||
| leg_type | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |