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Defold MCP

A production-quality Model Context Protocol (MCP) server that gives AI coding agents comprehensive control over a local Defold game-development project.

What it does

Defold MCP exposes Defold projects through structured MCP tools so an AI agent can:

  • Inspect project structure, settings, and resources

  • Read, write, and patch Lua scripts and Defold text resources

  • Search across the project

  • Analyze Lua scripts and resource dependencies

  • Modify collections, game objects, GUI files, and input bindings

  • Validate Lua syntax and resource references

  • Build and run the project through a local Defold installation

  • Parse build errors and diagnostics

Related MCP server: Gear

Requirements

  • Node.js 20+

  • A Defold project with a game.project file

  • (Optional) Defold editor/CLI for build/run integration

Installation

npm install
npm run build

Running the MCP

node dist/index.js --project "C:\Path\To\Your\Defold\Game"

Or with environment variables:

set DEFOLD_PROJECT_ROOT=C:\Path\To\Your\Defold\Game
set DEFOLD_MCP_LOG_LEVEL=info
node dist/index.js

CLI options

defold-mcp [options]

Options:
  --project <path>      Path to the Defold project root
  --defold-path <path>  Path to the Defold installation/CLI
  --log-level <level>   debug | info | warn | error (default: info)
  --help, -h            Show help
  --version, -v         Show version

MCP client configuration

Claude Code / generic stdio

{
  "mcpServers": {
    "defold": {
      "command": "node",
      "args": [
        "C:\\Path\\To\\defold-mcp\\dist\\index.js",
        "--project",
        "C:\\Path\\To\\MyDefoldGame"
      ]
    }
  }
}

Cursor

Add a new MCP server in Cursor settings pointing to:

  • Command: node

  • Args: C:\Path\To\defold-mcp\dist\index.js, --project, C:\Path\To\MyDefoldGame

VS Code

Use an MCP extension and configure a stdio server with the command above.

Security model

  • The server operates strictly inside the configured project root.

  • All paths are resolved and validated against the project root.

  • Path traversal, absolute paths outside the project, and symlink escapes are rejected.

  • Destructive operations (delete_file, remove_game_object, etc.) require confirm: true.

  • No arbitrary shell commands are exposed.

  • Only processes started by defold_run can be stopped via defold_stop.

Available tools

Read-only

  • defold_get_project — project info and Defold detection

  • defold_list_files — list project files and directories

  • defold_read_file — read a text file

  • defold_search — search project text files

  • defold_analyze_lua — analyze a Lua script

  • defold_read_collection — read a collection structurally

  • defold_dependencies — direct/reverse dependencies of a resource

  • defold_project_context — compact AI-friendly project summary

  • defold_analyze_project — project-wide analysis and issues

  • defold_get_input_bindings — read input bindings

  • defold_get_build_errors — parse build output

  • defold_git_status — read-only Git status

Write

  • defold_write_file

  • defold_create_file

  • defold_apply_patch

  • defold_create_collection

  • defold_add_game_object_to_collection

  • defold_create_gui

  • defold_create_gui_node

  • defold_add_input_binding

Dangerous (require confirm: true)

  • defold_delete_file

  • defold_remove_game_object_from_collection

Build / run

  • defold_build

  • defold_run

  • defold_stop

  • defold_list_processes

  • defold_get_process_output — read captured stdout/stderr from a running/finished process

Development

npm run dev      # watch build
npm test         # run unit + integration tests
npm run lint     # ESLint
npm run format   # Prettier

Tests

The test suite includes:

  • Path security and traversal tests

  • Project detection and game.project parsing

  • Collection parsing

  • Lua editing and patch tests

  • File creation and deletion confirmation tests

  • Build command and error parsing tests

  • Dependency analysis tests

  • Optional integration tests that skip if Defold is not installed

Windows notes

  • Paths with spaces and backslashes are supported.

  • Use Node's cross-platform APIs internally; no bash required.

  • Configure --defold-path or DEFOLD_PATH if Defold is not on PATH.

Known limitations

  • Defold build integration relies on bob.jar being available. If only the editor executable is present, headless builds are limited.

  • Lua analysis is lightweight regex-based; it is not a full AST parser.

  • Some advanced Defold features (e.g., complex component properties) may require manual editing.

Debug loop: build → run → inspect

To know whether a change actually works, the AI should follow this loop instead of guessing:

  1. defold_build — build the project.

  2. defold_get_build_errors — extract errors, warnings, and file/line info.

  3. defold_read_file — inspect the offending files.

  4. defold_apply_patch — make a focused fix.

  5. defold_validate — validate Lua syntax and resource references.

  6. defold_run — launch the game.

  7. defold_get_process_output — read captured runtime stdout/stderr.

  8. Repeat from step 1 until the build succeeds and the game runs cleanly.

defold_get_process_output is the key to confirming the game works: it returns everything the running Defold process prints, including Lua runtime errors, warnings, and print()/pprint() output.

Final acceptance test

The repository includes an automated acceptance path that exercises the core AI workflow:

npm test

This runs the full suite against tests/fixtures/sample-project, which performs:

  1. Loads the sample Defold project.

  2. Calls defold_get_project / defold_project_context.

  3. Finds player/player.script.

  4. Reads player/player.script.

  5. Applies a focused patch to player/player.script.

  6. Validates the project with defold_validate.

  7. Builds the project with defold_build if Defold is installed.

  8. Parses build results with defold_get_build_errors.

  9. Reports changed files and diagnostics.

  • Full game object/component modification tools

  • Sprite/atlas/tilesource creation helpers

  • Deeper message flow analysis (defold_find_messages)

  • Project indexing and caching for large projects

  • HTTP/SSE transport support

Author

License

MIT

F
license - not found
-
quality - not tested
C
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

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Looking for Admin?

If you are the server author, to access and configure the admin panel.

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