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Glama
matula

Godot MCP Server

by matula

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
GODOT_PATHNoPath to the Godot executable. If not set, the server will auto-detect.
MCP_TRANSPORTNoTransport protocol for MCP (default: stdio)

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot_versionD–
launch_editorD–
list_projectsD–
create_projectD–
run_projectD–
stop_projectD–
get_debug_outputD–
get_scene_treeD–
create_sceneD–
add_nodeD–
write_fileD–
read_fileD–

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

C2.1/5.0

Scored across 12 tools

Disambiguation5/5

Each tool targets a distinct action (e.g., project management, scene editing, file I/O) with unique names, making confusion unlikely despite missing descriptions.

Naming Consistency5/5

All tool names follow a consistent verb_noun snake_case pattern (e.g., list_projects, create_scene, write_file), ensuring predictability.

Tool Count5/5

12 tools cover a broad range of Godot interactions (project, editor, scene, debug, file) without being excessive or trivial.

Completeness4/5

Core workflows are covered, but missing operations like remove_node or update project limit some lifecycle completeness.

Maintenance

ActivityInactive
ResponsivenessNo issues