Local MCP server for automating the Ryubing Nintendo Switch emulator, providing tools for controller input, touch, screenshots, logs, game launch, and session management.
A lightweight local MCP server built with FastMCP for exposing custom tools to MCP-compatible clients. Enables local development and testing of MCP tools and resources.
MCP server for Unreal Engine Angelscript development, providing documentation lookup, script file management, test running, and editor interaction through MCP-compatible clients like Claude Code.
An MCP server for real-device Android reversing workflows, wrapping AlgorithmAide config writes, AppSwitch/logList sync, LSPosed scope sync, Frida script injection, and runtime log queries into a stable MCP toolset.