Skip to main content
Glama

createParticles

Generate GPU-optimized particle systems like stars, dust, sparks, or fire embers for 3D scenes. Configure count, spread, color, drift animation, and glow effects to create atmospheric visual elements.

Instructions

Create a particle system (stars, dust, sparks, snow, fire embers, laser trails). Uses GPU-efficient point sprites with optional drift animation and twinkle.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idNoOptional custom id. Auto-generated if omitted.
positionNoCenter position of the particle volume.
countYesNumber of particles (default 500). Up to 10000.
spreadYesBounding box half-extents {x,y,z} particles spawn within.
sizeNoParticle size in world units (default 0.1).
colorNoHex color e.g. "#ffffff".
emissiveNoEmissive/glow color. Set to same as color for self-illuminated particles.
emissiveIntensityNoGlow intensity (default 1). Higher = brighter glow with bloom.
opacityNoParticle opacity (default 0.8).
speedNoDrift speed multiplier (default 0). 0 = static.
driftNoNormalized drift direction {x,y,z}. Particles move this way * speed.
sizeAttenuationNoWhether particles shrink with distance (default true).
twinkleNoRandomize alpha each frame for star-like shimmer (default false).
blendingNoBlend mode. "additive" for glowing particles (default).
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden. It discloses technical implementation details (GPU-efficient point sprites) and behavioral traits like optional drift animation and twinkle effects, but doesn't mention performance implications of high particle counts, whether particles persist across scenes, or what happens on creation failure. It adds some context but leaves gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is perfectly concise with two sentences that each earn their place: the first states the purpose and examples, the second adds technical implementation and key features. No wasted words, well-structured and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a creation tool with 14 parameters, no annotations, and no output schema, the description provides adequate purpose and technical context but lacks information about return values, error conditions, or performance constraints. It's complete enough for basic understanding but has gaps for a complex creation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all 14 parameters thoroughly. The description adds no additional parameter semantics beyond what's in the schema descriptions. The baseline of 3 is appropriate when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'create' and the resource 'particle system', specifying it can create various types (stars, dust, sparks, snow, fire embers, laser trails). It distinguishes from siblings like createObject or createLight by focusing specifically on particle systems with GPU-efficient point sprites.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for creating visual particle effects with optional animations, but doesn't explicitly state when to use this versus alternatives like createObject for non-particle objects or updateParticles for modifying existing systems. No explicit exclusions or prerequisites are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/m-ai-geXR/mcp-webgpu'

If you have feedback or need assistance with the MCP directory API, please join our Discord server