maige-3d-mcp
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TDQS
Scored across 33 tools
Most tools have distinct purposes with clear boundaries, such as createObject vs. updateObject, or animateObject vs. addBehavior. However, some overlap exists: animateObject and addBehavior both handle object animations, which could cause confusion in selection, though their descriptions clarify animateObject is for property transitions while addBehavior is for continuous frame-tick effects.
Tool names follow a highly consistent verb_noun pattern throughout, such as createObject, deleteObject, updateObject, and getSceneState. All tools use camelCase uniformly, with no mixing of naming conventions, making the set predictable and easy to navigate.
With 33 tools, the count is borderline high for a 3D scene management server, potentially overwhelming for agents. While the tools cover a comprehensive range of operations, the number may feel heavy compared to typical well-scoped servers, though it aligns with the domain's complexity.
The tool set provides complete coverage for 3D scene management, including CRUD operations for objects, lights, and particles, scene state management, animation controls, user interaction handling, and advanced features like scripting and export. No obvious gaps exist; agents can perform full lifecycle workflows without dead ends.