stop_vrma_animation
Stops a currently playing VRMA animation. Specify a fade-out duration in seconds to smoothly end the animation.
Instructions
再生中のVRMAアニメーションを停止する
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fadeOutDuration | No | フェードアウト時間(秒) |
Stops a currently playing VRMA animation. Specify a fade-out duration in seconds to smoothly end the animation.
再生中のVRMAアニメーションを停止する
| Name | Required | Description | Default |
|---|---|---|---|
| fadeOutDuration | No | フェードアウト時間(秒) |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description bears full burden. It only states the action without disclosing side effects, idempotency, or what happens if no animation is playing.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, clear, no unnecessary words. Effectively front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Adequate for a simple action but lacks details about state changes after stopping, no output schema, and could mention interaction with play_vrma_animation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with one parameter described. Description adds no extra meaning beyond the schema's parameter description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description explicitly states it stops a currently playing VRMA animation, using a specific verb and resource, distinguishing it from related tools like play_vrma_animation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use or prerequisites (e.g., animation must be playing). No mention of alternatives or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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