MCP server for safely inspecting and editing Unity/VRChat prefabs, scenes, and assets. It diagnoses override collisions, broken references, and runtime exceptions, with read-only YAML analysis and write operations via an Editor Bridge.
Provides AI assistants with structured access to Unity project metadata, build settings, and agent documentation directly from the filesystem. It enables querying project details and scene configurations without requiring the Unity Editor to be running.
Parses USD/USDZ/USDA files into structured JSON for AI agents, enabling scene graph hierarchy, material shader graphs, spatial positions, and entity relationship analysis via CLI and MCP tools.
Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
Read-only MCP server that provides AI agents with context about Unity project relationships, including scenes, prefabs, scripts, GUIDs, and code impact analysis.