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Glama

Related Servers

Alternatives to gap

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables turn-based board games to be served through MCP by tracking sessions, seats, and moves, running AI turns, supporting second-player joins from another device, saving sessions, and offering move menus, rules teaching, and a web debug page. It includes no game rules; users register their own games, which supply all rules.
      Apache 2.0
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      This MCP server lets AI clients retrieve Slay the Spire game state and decision packs, and perform in-game actions such as playing cards, ending turns, running turns, and flushing observations.
      12
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI and humans to play 10 board, card, and dice games together via MCP tools, with seat-based multiplayer and server-side hidden-hand isolation.
      22
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables MCP-compatible AI agents to play full Civilization VI games by reading game state and issuing rule-enforced actions such as moving units, managing cities, conducting diplomacy, and ending turns.
      76
      MIT

    TDQS

    A3.9/5.0

    Scored across 6 tools

    Disambiguation5/5

    Each tool targets a distinct operation: reset starts a game, join claims a seat, observe reads state, act changes state, wait_turn blocks for turn changes, and list_games enumerates available games and tables. There is no meaningful overlap or ambiguity between their purposes.

    Naming Consistency4/5

    Tool names are all lowercase imperative verbs, with compound names using snake_case (wait_turn, list_games). The style is consistent and readable, though bare verbs like act and observe are less descriptive than verb_noun patterns.

    Tool Count5/5

    Six tools form a well-scoped set for a game-session server: setup, joining, turn handling, acting, observing, and discovery. Nothing feels redundant or missing at the count level.

    Completeness4/5

    The core game lifecycle is covered: create/start, join, observe, act, wait, and list. Minor gaps exist such as no explicit leave/seat-release or table-close operation, but agents can work around them using the available surface.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues