Overdare MCP
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Overdare MCPbrowse the workspace"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Overdare MCP
An MCP server that lets AI agents (Claude Code / Claude Desktop) drive OVERDARE Studio — browse the DataModel, create and edit instances, write Luau scripts, and start playtests.
How it works
OVERDARE Studio already hosts a local JSON-RPC server (the same one its built-in
"diligent" agent uses). This MCP server is a thin bridge to it — much like
unity-mcp's connector, except Studio hosts the local server itself, so
there's no plugin to install.
Claude ──stdio──▶ overdare-mcp ──HTTP POST──▶ Studio RPC (localhost:13377/rpc)
└─ OVERDARE Studio (must be running)Studio must be open with a project for tools to work. If Studio isn't running, tools return a clear "cannot reach Studio" error instead of hanging.
Related MCP server: onyx MCP
Setup
npm install
npm run buildVerify the connection (open OVERDARE Studio first):
npm run probe # smoke test + level.browse
npm run probe -- instance.read '{"path":"Workspace.Baseplate"}' # inspect any methodRegister with Claude Code
Add to .mcp.json in your project (an example is included in this repo):
{
"mcpServers": {
"overdare": {
"command": "node",
"args": ["/ABSOLUTE/PATH/TO/overdare-mcp/dist/index.js"]
}
}
}For Claude Desktop, add the same block under mcpServers in
claude_desktop_config.json.
Configuration (env vars)
Var | Default | Purpose |
|
| Studio RPC host |
|
| Studio RPC port |
|
| Per-call timeout |
Tools
Tool | RPC method | Purpose |
|
| Browse the DataModel tree |
|
| Save the project |
|
| Apply a batch change set (advanced) |
|
| Publish to the OVERDARE Hub |
|
| Read one instance's properties |
|
| Create / update an instance |
|
| Reparent an instance |
|
| Delete an instance |
|
| Read Luau source |
|
| Create a script |
|
| Replace script source |
|
| Delete a script |
|
| Regex search across scripts |
|
| Start a playtest |
|
| Stop the playtest |
|
| Capture the viewport |
| any | Escape hatch: call any RPC method with raw params |
Smart mesh import (overdare_mesh_prepare)
OVERDARE caps imported meshes at 30,000 triangles per mesh and recommends
512px textures (large 4K textures OOM the importer). overdare_mesh_prepare
runs headless Blender to make any .fbx / .obj / .glb / .gltf / .blend
import-ready:
decimates an over-budget mesh to fit the triangle limit,
downscales & re-embeds textures to the target size,
writes a self-contained
<name>_overdare.fbx.
The final Import into Studio (Home ▸ Import) is still a manual GUI step. Requires
Blender installed — Steam installs are auto-detected; set OVERDARE_BLENDER to
override the path.
Switching projects (overdare_set_project)
The .ovdrjm file-edit tools now auto-follow whichever project is open in
Studio (recovered from its screenshot path). After switching projects in
Studio, call overdare_set_project with no args to re-detect, or pass a dir to
pin a specific project directory. OVERDARE_PROJECT_DIR remains a fallback.
Status / next steps
The RPC endpoint, port, and method names were derived from the OVERDARE Studio
runtime. The exact param/response field shapes for each method still need to
be confirmed against a live Studio — use npm run probe -- <method> '<json>'
to capture real shapes, then tighten the Zod schemas in src/tools.ts. The
overdare_rpc tool works regardless and is the safe fallback while iterating.
This server cannot be installed
Maintenance
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