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Amazing Cultivation MCP

Amazing Cultivation MCP

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
ACS_ROOTNoPath to the Steam installation directory of Amazing Cultivation Simulator, e.g. D:/SteamLibrary/steamapps/common/AmazingCultivationSimulator

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}

Tools

Functions exposed to the LLM to take actions

NameDescription
acsmcp_callC

Observe and operate Amazing Cultivation Simulator through structured game state, verified high-level helpers, native UI, and fallback Windows input. Start with helper.observe or helper.startingPlan.

acsmcp_methodsA

List supported ACS MCP methods and their purpose.

acsmcp_guideA

Return the recommended observe-decide-act-verify loop and argument recipes for reliably playing ACS.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.4/5.0

Scored across 3 tools

Disambiguation4/5

acsmcp_call is the sole execution tool while acsmcp_methods and acsmcp_guide are both documentation/discovery tools, which creates mild overlap between listing methods and returning argument recipes. The descriptions do differentiate them well enough that an agent can pick correctly in most cases.

Naming Consistency4/5

All three names share the acsmcp_ prefix and snake_case style, which is predictable. The only deviation is that 'call' is a verb while 'methods' and 'guide' are nouns, a minor inconsistency in an otherwise coherent scheme.

Tool Count3/5

This is a facade/dispatcher design where nearly all real capability is folded into a single acsmcp_call tool, leaving two of three tools as documentation. Three tools is thin but defensible for a single-domain game automation server, sitting at the borderline of the appropriate range.

Completeness3/5

The call tool claims observation, high-level helpers, native UI, and input fallback, suggesting broad operational coverage, and the methods/guide tools provide discoverability. However, the actual surface is opaque from the outside—no explicit lifecycle operations (save/load, session state, cancellation) are visible, so gaps cannot be ruled out.