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kos_kuniverse_pause

Pause the Kerbal Space Program game and halt kOS execution until a human resumes or interrupts.

Instructions

Call KUNIVERSE:PAUSE() to bring up the in-game escape menu. ⚠ DESTRUCTIVE TO AGENT FLOW: kOS execution halts entirely while paused; the agent CANNOT issue further commands until a human clicks 'Resume' (Ctrl-C through kos_session_interrupt also works). Use sparingly.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.1.0

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description fully discloses destructive behavior: halts agent flow, requires human click or Ctrl-C via kos_session_interrupt. No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no fluff, key warning front-loaded. Every sentence earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given zero parameters and no output schema, the description fully covers behavior, side effects, and recovery steps. Complete for this simple tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters exist (schema empty), so description need not add parameter info. Baseline for 0 params is 4, and description adds no unnecessary detail.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool calls KUNIVERSE:PAUSE() to bring up the in-game escape menu, specifying the verb and resource. It is distinct from sibling tools like kos_kuniverse_quickload or kos_kuniverse_quicksave.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Description advises 'Use sparingly' and notes that kOS execution halts entirely, implying caution. While it doesn't explicitly state when not to use or list alternatives, the context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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