A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
An in-editor MCP server that exposes Unity convenience tools to AI assistants, allowing them to read console logs, execute menu items, dump scene hierarchies, and take screenshots.
Enables AI assistants to automate Godot 4 projects via headless tooling, live editor control, and runtime remote control, including scene building, testing, and observation.