rig_and_animate
Build a rigged and animated Spine skeleton from layered PSD or PhotoshopToSpine exports, outputting JSON, atlas, PNG, and an optional editable project.
Instructions
Build a rigged + animated Spine skeleton from a cut-up character.
source path to a .psd OR a PhotoshopToSpine export folder out_dir where to write .json/.atlas/.png (e.g. a game's static/assets/spine//) name skeleton name (defaults to the source basename) kind "symbol" or "mascot" (reserved; both rig the same body+head now) anims subset of ["idle","win","blink","pop"] (default all applicable) make_editable also emit an editable .spine next to the source (Spine CLI)
Returns a summary incl. file paths and an editable-project path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ik | No | ||
| kind | No | symbol | |
| name | No | ||
| anims | No | ||
| source | Yes | ||
| out_dir | Yes | ||
| clipping | No | ||
| clean_mesh | No | ||
| fx_presets | No | ||
| auto_weight | No | ||
| slot_presets | No | ||
| source_group | No | ||
| make_editable | No |