apply_motion_spec
Compile an explicit numeric motion spec into a Spine skeleton, validating target names, curves, frame alignment, handoffs, and loop seams.
Instructions
Compile an explicit numeric motion spec into a Spine skeleton.
Inspect the source/project first, translate art direction into timed bone and slot tracks with named eases, then call this tool. Specs contain fps, clips, optional handoffs, and bone/slot keys. This validates target names, curve generation, frame alignment, intro→loop handoffs, and loop seams.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| out_json | Yes | ||
| motion_spec | Yes | ||
| runtime_json | Yes |