Otohiroi MCP
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TDQS
Scored across 11 tools
Three tools (scan_game, find_replacements, open_sound_studio) all begin by detecting a game's oscillator sounds, and open_sound_studio's 'improve them' workflow is fuzzy about whether it also searches external libraries the way find_replacements does. suggest_search versus search_sounds is reasonably clear (query-building versus actual search), and get_sound/audition_sounds/fetch_sound form a clean pipeline. The scanning trio is the main source of potential misselection.
All 11 names use snake_case with a verb-first pattern: find_replacements, list_packs, get_sound, search_sounds, audition_sounds, fetch_sound, add_pack, open_sound_studio, scan_game, suggest_search, find_elsewhere. No mixed conventions or vague bare verbs anywhere.
Eleven tools sits squarely in the well-scoped range, and each covers a distinct step of the search-to-install workflow (query building, search, inspect, audition, fetch, pack management, in-game scanning). No tool looks like filler.
The surface covers discovery (search_sounds, suggest_search, find_elsewhere), inspection (get_sound), previewing (audition_sounds), installation with license recording (fetch_sound), plus pack and game scanning, which is solid lifecycle coverage. Gaps remain around pack/asset management: there is no remove_pack, no tool to list what has already been fetched into a project, and no way to inspect or clean up an existing project's non-oscillator audio.