BumpMesh MCP
Related Servers
Alternatives to BumpMesh MCP
No user-submitted related servers found.
Related Servers
- FlicenseAqualityBmaintenanceEnables AI assistants to perform high-performance 3D CAD design, ultra-fast multi-view rendering, immutable versioned project management, and geometry/mesh verification for 3D printing on Windows.17-
- AlicenseNot gradedqualityCmaintenanceEnables AI clients to generate 3D models through natural language, including text-to-3D and image-to-3D, with tools for checking balance, refining models, converting formats, and a local 3D viewer that works without external network access.1MIT

GoModelHub 3D MCPofficial
AlicenseNot gradedqualityCmaintenanceEnables 3D model generation via natural language, supporting text-to-3D and image-to-3D with remote or local deployment options.MIT- AlicenseAqualityCmaintenanceEnables AI agents to generate game-ready 3D assets from reference images with PBR textures, and to retexture meshes the user already owns, while recording full provenance for every generated file.2010MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to process images locally via file paths—converting, resizing, removing backgrounds, smart cropping, upscaling, reading or stripping metadata, and batch processing—without files ever leaving the device.MIT
- AlicenseAqualityCmaintenanceEnables AI agents and MCP clients to perform 3D asset creation and verification: exact b-rep CAD, GLB validation with embedded certificates, mesh inspection, and physics scenes, with most tools running without Blender.3681 npmMIT
TDQS
Scored across 3 tools
Each tool has a clearly distinct role: listing supported formats/configuration, inspecting a model, and applying a texture operation. There is no overlap or ambiguity in their purposes.
All tool names follow a consistent snake_case verb-first pattern: list_supported_formats, inspect_model, apply_texture. The naming style is uniform and predictable.
Three tools is a well-scoped set for a focused single-purpose server. Each tool occupies a necessary step in the local mesh texturing workflow with no redundant additions.
The tool surface covers the full intended pipeline: discover supported formats, inspect the input model, and apply a heightmap texture with export options. There are no obvious dead ends or missing operations for the stated domain.