BlenderMCP
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TDQS
Scored across 21 tools
Most tools target clearly distinct resources and actions. However, `import_generated_asset` and `import_generated_asset_hunyuan` could be confused since the former doesn't specify the provider in its name, and `generate_hunyuan3d_model` vs `generate_hyper3d_model_via_text` have similar generation workflows.
All tools follow a consistent verb_noun pattern (e.g., get_, search_, download_, generate_, poll_, import_). Minor inconsistencies exist in product naming: some use 'hunyuan3d' vs 'hunyuan', and 'hyper3d' vs 'rodin', but the overall pattern is stable and readable.
With 21 tools, the server is slightly heavy, but the count is justified by the wide scope: scene inspection, code execution, three asset libraries (Polyhaven, Sketchfab), and two AI generation pipelines (Hunyuan3D, Hyper3D). Each tool serves a distinct purpose, so it remains reasonable.
The tool set covers complete workflows: scene info, object info, screenshots, a code execution escape hatch, full Polyhaven and Sketchfab lifecycle (search/download/apply), and generation pipelines with status polling and import for both Hunyuan3D and Hyper3D. No significant gaps are apparent.